./client/sdl/i_system.cpp(27): #include ./client/src/c_cmds.cpp(124): ================== ./client/src/cl_ctf.cpp(244): if (screenblocks < 11) ./client/src/cl_main.cpp(1278): if (!target) ./client/src/cl_main.cpp(1493): int sequence; ./client/src/cl_main.cpp(553): mo->player = NULL; ./client/src/cl_main.cpp(848): int x, y, z; ./client/src/cl_main.cpp(88): void P_SetPsprite (player_t *player, int position, statenum_t stnum); ./client/src/cl_main.cpp(963): mo->momz = FRACUNIT; ./client/src/cl_main.cpp(969): mo->angle = angle; ./client/src/cl_main.cpp(976): if(mo->flags & MF_MISSILE) ./client/src/cl_main.cpp(979): if(target) ./client/src/cl_main.cpp(982): P_CheckMissileSpawn(mo); ./client/src/f_finale.cpp(684): switch (finalestage) ./client/src/f_wipe.cpp(272): done = true; ./client/src/g_game.cpp(377): int look; ./client/src/g_game.cpp(378): int fly; ./client/src/g_game.cpp(831): buf = gametic%BACKUPTICS; ./client/src/hu_stuff.cpp(146): altdown = (ev->type == ev_keydown); ./client/src/hu_stuff.cpp(180): else if (ev->data1 == KEY_ESCAPE) ./client/src/hu_stuff.cpp(686): playercount++; ./client/src/p_user.cpp(237): if(onground) ./client/src/r_bsp.cpp(105): cliprange_t *next, *start; ./client/src/r_draw.cpp(1083): byte *buffer; ./client/src/r_main.cpp(885): int e; ./client/src/r_plane.cpp(262): visplane_t *R_FindPlane (fixed_t height, int picnum, int lightlevel, ./client/src/r_plane.cpp(693): R_MakeSpans (x, pl->top[x-1], pl->bottom[x-1], ./client/src/r_plane.cpp(694): pl->top[x], pl->bottom[x]); ./client/src/r_plane.h(73): visplane_t *R_CheckPlane (visplane_t *pl, int start, int stop); ./client/src/r_segs.cpp(851): || backsector->lightlevel != frontsector->lightlevel ./client/src/r_sky.cpp(46): fixed_t skyiscale; ./client/src/r_sky.cpp(84): skytexturemid = 200*FRACUNIT; ./client/src/r_things.cpp(639): // calculate unclipped screen coordinates for post ./client/src/r_things.cpp(670): void R_DrawVisSprite (vissprite_t *vis, int x1, int x2) ./client/src/r_things.cpp(710): if (vis->mobjflags & MF_SHADOW) ./client/src/r_things.cpp(978): // return; ./client/src/s_sound.cpp(66): int sound_id; ./client/src/st_stuff.cpp(1254): // else ./client/src/v_text.cpp(200): byte *temp; ./client/src/v_text.cpp(362): cy += 9; ./client/src/v_text.cpp(56): for (y = 0; y < 16; y++) ./client/src/v_video.cpp(604): if (h) ./common/actor.h(326): short tid; // thing identifier ./common/c_cvars.cpp(261): ptr++; ./common/cmdlib.cpp(34): if (s) ./common/d_dehacked.cpp(1100): int dummy; ./common/d_dehacked.cpp(628): case 'n': ./common/d_items.cpp(173): =============== ./common/doomdata.h(217): short z; ./common/doomdata.h(221): byte special; ./common/gi.h(49): struct ./common/info.cpp(5057): 4*FRACUNIT, // height ./common/info.cpp(5061): MF_DROPOFF|MF_CORPSE, // flags ./common/info.cpp(5360): MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY, // flags ./common/info.cpp(5414): MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY, // flags ./common/info.cpp(5494): 14*FRACUNIT, // height ./common/info.cpp(5750): MF_NOGRAVITY, // flags ./common/m_cheat.cpp(117): player->cheats ^= CF_GODMODE; ./common/m_cheat.cpp(118): if (player->cheats & CF_GODMODE) ./common/m_cheat.cpp(125): player->cheats ^= CF_NOCLIP; ./common/m_cheat.cpp(217): if (actor->health > 0) ./common/m_cheat.cpp(302): player->ammo[i] = player->maxammo[i]; ./common/m_cheat.cpp(310): player->armortype = 2; ./common/minilzo.cpp(2011): if (buf == NULL) ./common/minilzo.cpp(55): #include ./common/p_doors.cpp(184): if (raise) ./common/p_enemy.cpp(1630): if (actor->player) ./common/p_enemy.cpp(409): if (d[1] != DI_NODIR && d[2] != DI_NODIR) ./common/p_enemy.cpp(460): for (tdir = DI_EAST; tdir <= DI_SOUTHEAST; tdir++) ./common/p_enemy.cpp(539): if (c++ == 2 || actor->lastlook == stop) ./common/p_enemy.cpp(591): actor->reactiontime = 0; ./common/p_enemy.cpp(650): if (targ && (targ->flags & MF_SHOOTABLE)) ./common/p_enemy.cpp(691): if (actor->target) ./common/p_enemy.cpp(735): if (!actor->target || !(actor->target->flags & MF_SHOOTABLE)) ./common/p_enemy.cpp(755): if (actor->info->meleestate && P_CheckMeleeRange (actor)) ./common/p_enemy.cpp(793): if (--actor->movecount < 0 || !P_Move (actor)) ./common/p_floor.cpp(842): rtn = false; ./common/p_map.cpp(1158): fixed_t thingtopslope, thingbottomslope; ./common/p_map.cpp(1371): fixed_t x2, y2; ./common/p_map.cpp(1773): if (!(thing->flags&MF_NOBLOOD)) ./common/p_map.cpp(402): if (abs(thing->x - tmx) >= blockdist || abs(thing->y - tmy) >= blockdist) ./common/p_maputl.cpp(127): else if (!line->dy) ./common/p_maputl.cpp(227): sector_t *front, *back; ./common/p_maputl.cpp(37): fixed_t P_AproxDistance (fixed_t dx, fixed_t dy) ./common/p_maputl.cpp(376): if (blockx >= 0 && blockx < bmapwidth && blocky >= 0 && blocky < bmapheight) ./common/p_maputl.cpp(457): if (x<0 || y<0 || x>=bmapwidth || y>=bmapheight) ./common/p_maputl.cpp(784): if (mapx == xt2 && mapy == yt2) ./common/p_plats.cpp(260): rtn = true; ./common/p_setup.cpp(193): for (i = 0; i < numsegs; i++) ./common/p_setup.cpp(507): vertex_t *v1, *v2; ./common/p_setup.cpp(809): ( ./common/p_spec.cpp(1611): switch (special) ./common/p_spec.cpp(1934): int xl,xh,yl,yh,bx,by; ./common/p_spec.cpp(374): fixed_t P_FindNextHighestFloor (sector_t *sec, int currentheight) ./common/p_spec.cpp(501): fixed_t P_FindLowestCeilingSurrounding (sector_t *sec) ./common/p_spec.cpp(690): return sec; ./common/p_spec.cpp(704): int P_FindSectorFromTag (int tag, int start) ./common/p_spec.cpp(754): int P_FindMinSurroundingLight (sector_t *sector, int max) ./common/p_spec.cpp(843): if (rs) ./common/p_spec.h(155): } keytype_t; ./common/p_spec.h(236): fixed_t P_FindNextHighestFloor (sector_t *sec, int currentheight); ./common/p_spec.h(251): int P_FindSectorFromTag (int tag, int start); ./common/p_spec.h(254): int P_FindMinSurroundingLight (sector_t *sector, int max); ./common/p_spec.h(400): void P_ChangeSwitchTexture (line_t *line, int useAgain); ./common/p_switch.cpp(220): else if (switchlist[i] == texBot) ./common/p_switch.cpp(225): else if (switchlist[i] == texMid) ./common/p_switch.cpp(90): if (i == 0) ./common/p_xlat.cpp(410): for (i = 0; i < 5; i++) ./common/p_xlat.cpp(90): typedef struct { ./common/p_xlat.cpp(94): byte args[5]; ./common/r_segs.h(25): void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2); ./common/vectors.cpp(236): ================ ./common/w_wad.cpp(733): char name8[9]; ./common/w_wad.cpp(734): int v1, v2; ./common/w_wad.cpp(741): v1 = *(int *)name8; ./common/w_wad.cpp(742): v2 = *(int *)&name8[4]; ./common/w_wad.cpp(747): if (*(int *)lump_p->name == v1 && *(int *)&lump_p->name[4] == v2) ./common/z_zone.cpp(43): size_t size; ./lol.cpp(73): printf ("\n"); ./master/main.cpp(128): if(fp) ./master/main.cpp(258): if(!fp) ./master/main.cpp(310): fclose(fp); ./odalaunch/src/dlg_config.h(103): static struct ./server/src/c_console.cpp(247): return count; ./server/src/d_main.cpp(119): static int demosequence; ./server/src/d_main.cpp(120): static int pagetic; ./server/src/d_main.cpp(242): NULL ./server/src/d_main.cpp(585): // Not found ./server/src/d_main.cpp(618): long handle; ./server/src/d_net.cpp(81): maxsend = BACKUPTICS/2 - 1; ./server/src/g_game.cpp(732): void G_SaveGame (int slot, char *description) ./server/src/g_level.cpp(1644): 2, ./server/src/g_level.cpp(1782): "SKY1", ./server/src/g_level.cpp(1915): "SKY2", ./server/src/g_level.cpp(432): // G_DoNewGame ./server/src/g_level.cpp(562): if(players[i].playerstate == PST_DEAD) ./server/src/g_level.cpp(665): // died. ./server/src/m_misc.h(27): int M_ReadFile (char const *name, byte **buffer); ./server/src/p_interaction.cpp(657): do { ./server/src/p_interaction.cpp(683): int mod; ./server/src/p_interaction.cpp(801): case MT_HEAD: ./server/src/p_interaction.cpp(807): case MT_KNIGHT: ./server/src/p_mobj.cpp(1166): fixed_t x, y, z; ./server/src/p_mobj.cpp(1282): for(j = 0; j < NUMWEAPONS; j++) ./server/src/p_mobj.cpp(1337): if (mthing->type >= 1400 && mthing->type < 1410) ./server/src/p_mobj.cpp(1343): int type; ./server/src/p_mobj.cpp(1422): mthing->type, mthing->x, mthing->y); ./server/src/p_mobj.cpp(1433): switch (i) ./server/src/p_mobj.cpp(1524): puff->momz = FRACUNIT; ./server/src/p_mobj.cpp(286): fixed_t ptryx, ptryy; ./server/src/p_mobj.cpp(288): fixed_t xmove, ymove; ./server/src/p_mobj.cpp(402): if (mo->momx > -STOPSPEED && mo->momx < STOPSPEED ./server/src/p_mobj.cpp(403): && mo->momy > -STOPSPEED && mo->momy < STOPSPEED ./server/src/p_mobj.cpp(543): // mo->momz = -mo->momz; ./server/src/p_user.cpp(346): player->mo->flags |= MF_NOGRAVITY; ./server/src/p_user.cpp(348): player->mo->flags &= ~MF_NOGRAVITY; ./server/src/p_user.cpp(378): if (look) ./server/src/r_main.cpp(140): int R_PointOnSide (fixed_t x, fixed_t y, node_t *node) ./server/src/r_main.cpp(167): int R_PointOnSegSide (fixed_t x, fixed_t y, seg_t *line) ./server/src/r_main.cpp(251): float a, fv; ./server/src/r_main.cpp(291): subsector_t *R_PointInSubsector (fixed_t x, fixed_t y) ./server/src/r_things.cpp(413): false); ./server/src/r_things.cpp(419): true); ./server/src/s_sound.cpp(304): if (lump != -1) ./server/src/sv_main.cpp(1976): if(!mo) ./server/src/sv_main.cpp(2180): switch(cmd) ./server/src/sv_main.cpp(974): if(mo) ./server/win32/i_system.cpp(16): * ./server/win32/i_system.cpp(21): #include ./server/win32/i_system.cpp(22): #include