./client/sdl/i_input.cpp(175): intdir; ./client/src/c_cmds.cpp(133): ================== ./client/src/cl_ctf.cpp(244): if(screenblocks<11) ./client/src/cl_main.cpp(1266): if(!target) ./client/src/cl_main.cpp(1481): intsequence; ./client/src/cl_main.cpp(550): mo->player=NULL; ./client/src/cl_main.cpp(844): intx,y,z; ./client/src/cl_main.cpp(86): voidP_SetPsprite(player_t*player,intposition,statenum_tstnum); ./client/src/cl_main.cpp(956): mo->angle=angle; ./client/src/cl_main.cpp(963): if(mo->flags&MF_MISSILE) ./client/src/cl_main.cpp(966): if(target) ./client/src/cl_main.cpp(969): P_CheckMissileSpawn(mo); ./client/src/f_finale.cpp(684): switch(finalestage) ./client/src/f_wipe.cpp(272): done=true; ./client/src/g_game.cpp(358): intlook; ./client/src/g_game.cpp(359): intfly; ./client/src/g_game.cpp(805): buf=gametic%BACKUPTICS; ./client/src/hu_stuff.cpp(147): altdown=(ev->type==ev_keydown); ./client/src/hu_stuff.cpp(181): elseif(ev->data1==KEY_ESCAPE) ./client/src/hu_stuff.cpp(44): #defineMESSAGESIZE128 ./client/src/hu_stuff.cpp(45): #defineMESSAGELEN265 ./client/src/hu_stuff.cpp(687): playercount++; ./client/src/p_mobj.cpp(473): mo->player->deltaviewheight=(VIEWHEIGHT-mo->player->viewheight)>>3; ./client/src/r_bsp.cpp(102): cliprange_t*next,*start; ./client/src/r_bsp.cpp(50): voidR_StoreWallRange(intstart,intstop); ./client/src/r_bsp.cpp(768): if(sx1>=start->first&&sx2<=start->last) ./client/src/r_draw.cpp(1083): byte*buffer; ./client/src/r_main.cpp(885): inte; ./client/src/r_plane.cpp(262): visplane_t*R_FindPlane(fixed_theight,intpicnum,intlightlevel, ./client/src/r_plane.cpp(428): byte*source2; ./client/src/r_plane.cpp(445): if(*source) ./client/src/r_plane.cpp(448): source2++; ./client/src/r_plane.cpp(453): source++; ./client/src/r_plane.cpp(741): R_MakeSpans(x,pl->top[x-1],pl->bottom[x-1], ./client/src/r_plane.cpp(742): pl->top[x],pl->bottom[x]); ./client/src/r_plane.h(73): visplane_t*R_CheckPlane(visplane_t*pl,intstart,intstop); ./client/src/r_segs.cpp(851): ||backsector->lightlevel!=frontsector->lightlevel ./client/src/r_sky.cpp(46): fixed_tskyiscale; ./client/src/r_sky.cpp(91): skytexturemid=200*FRACUNIT; ./client/src/r_things.cpp(613): //calculateunclippedscreencoordinatesforpost ./client/src/r_things.cpp(644): voidR_DrawVisSprite(vissprite_t*vis,intx1,intx2) ./client/src/r_things.cpp(684): if(vis->mobjflags&MF_SHADOW) ./client/src/r_things.cpp(952): //return; ./client/src/s_sound.cpp(66): intsound_id; ./client/src/st_stuff.cpp(1259): //else ./client/src/v_text.cpp(200): byte*temp; ./client/src/v_text.cpp(362): cy+=9; ./client/src/v_text.cpp(56): for(y=0;y<16;y++) ./client/src/v_video.cpp(604): if(h) ./common/actor.h(329): shorttid;//thingidentifier ./common/c_cvars.cpp(261): ptr++; ./common/cmdlib.cpp(35): if(s) ./common/d_dehacked.cpp(1100): intdummy; ./common/d_dehacked.cpp(628): case'n': ./common/d_items.cpp(173): =============== ./common/doomdata.h(217): shortz; ./common/doomdata.h(221): bytespecial; ./common/gi.h(49): struct ./common/info.cpp(5383): 4*FRACUNIT,//height ./common/info.cpp(5387): MF_DROPOFF|MF_CORPSE,//flags ./common/info.cpp(5686): MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY,//flags ./common/info.cpp(5740): MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY,//flags ./common/info.cpp(5820): 14*FRACUNIT,//height ./common/info.cpp(6076): MF_NOGRAVITY,//flags ./common/m_cheat.cpp(117): player->cheats^=CF_GODMODE; ./common/m_cheat.cpp(118): if(player->cheats&CF_GODMODE) ./common/m_cheat.cpp(125): player->cheats^=CF_NOCLIP; ./common/m_cheat.cpp(217): if(actor->health>0) ./common/m_cheat.cpp(302): player->ammo[i]=player->maxammo[i]; ./common/m_cheat.cpp(310): player->armortype=2; ./common/minilzo.cpp(2011): if(buf==NULL) ./common/minilzo.cpp(55): #include ./common/p_doors.cpp(184): if(raise) ./common/p_enemy.cpp(1690): if(actor->player) ./common/p_enemy.cpp(427): if(d[1]!=DI_NODIR&&d[2]!=DI_NODIR) ./common/p_enemy.cpp(478): for(tdir=DI_EAST;tdir<=DI_SOUTHEAST;tdir++) ./common/p_enemy.cpp(594): actor->reactiontime=0; ./common/p_enemy.cpp(677): if(targ&&(targ->flags&MF_SHOOTABLE)) ./common/p_enemy.cpp(718): if(actor->target) ./common/p_enemy.cpp(768): if(!actor->target||!(actor->target->flags&MF_SHOOTABLE)) ./common/p_enemy.cpp(790): if(actor->info->meleestate&&P_CheckMeleeRange(actor)) ./common/p_enemy.cpp(828): if(--actor->movecount<0||!P_Move(actor)) ./common/p_floor.cpp(842): rtn=false; ./common/p_lnspec.cpp(818): if(mobj->flags&MF_SHOOTABLE) ./common/p_map.cpp(1161): fixed_tthingtopslope,thingbottomslope; ./common/p_map.cpp(1377): fixed_tx2,y2; ./common/p_map.cpp(1791): if(!(thing->flags&MF_NOBLOOD)) ./common/p_map.cpp(407): if(abs(thing->x-tmx)>=blockdist||abs(thing->y-tmy)>=blockdist) ./common/p_maputl.cpp(132): elseif(!line->dy) ./common/p_maputl.cpp(232): sector_t*front,*back; ./common/p_maputl.cpp(381): if(blockx>=0&&blockx=0&&blocky=bmapwidth||y>=bmapheight) ./common/p_maputl.cpp(789): if(mapx==xt2&&mapy==yt2) ./common/p_plats.cpp(260): rtn=true; ./common/p_setup.cpp(193): for(i=0;iname==v1&&*(int*)&lump_p->name[4]==v2) ./common/z_zone.cpp(43): size_tsize; ./master/main.cpp(128): if(fp) ./master/main.cpp(258): if(!fp) ./master/main.cpp(310): fclose(fp); ./server/src/c_console.cpp(258): returncount; ./server/src/d_main.cpp(121): staticintdemosequence; ./server/src/d_main.cpp(122): staticintpagetic; ./server/src/d_main.cpp(244): NULL ./server/src/d_main.cpp(568): //Notfound ./server/src/d_main.cpp(601): longhandle; ./server/src/d_net.cpp(225): maxsend=BACKUPTICS/2-1; ./server/src/g_game.cpp(726): voidG_SaveGame(intslot,char*description) ./server/src/g_level.cpp(1657): 2, ./server/src/g_level.cpp(1795): "SKY1", ./server/src/g_level.cpp(1928): "SKY2", ./server/src/g_level.cpp(427): //G_DoNewGame ./server/src/g_level.cpp(562): if(players[i].playerstate==PST_DEAD) ./server/src/g_level.cpp(668): //died. ./server/src/m_misc.h(27): intM_ReadFile(charconst*name,byte**buffer); ./server/src/p_interaction.cpp(657): do{ ./server/src/p_interaction.cpp(683): intmod; ./server/src/p_interaction.cpp(839): caseMT_HEAD: ./server/src/p_interaction.cpp(845): caseMT_KNIGHT: ./server/src/p_mobj.cpp(1186): fixed_tx,y,z; ./server/src/p_mobj.cpp(1302): for(j=0;jtype>=1400&&mthing->type<1410) ./server/src/p_mobj.cpp(1363): inttype; ./server/src/p_mobj.cpp(1442): mthing->type,mthing->x,mthing->y); ./server/src/p_mobj.cpp(1453): switch(i) ./server/src/p_mobj.cpp(1545): puff->momz=FRACUNIT; ./server/src/p_mobj.cpp(300): fixed_tptryx,ptryy; ./server/src/p_mobj.cpp(302): fixed_txmove,ymove; ./server/src/p_mobj.cpp(417): if(mo->momx>-STOPSPEED&&mo->momxmomy>-STOPSPEED&&mo->momyflags&MF_SKULLFLY)&&!(mo->flags&MF_INFLOAT)) ./server/src/p_mobj.cpp(494): dist=P_AproxDistance(mo->x-mo->target->x,mo->y-mo->target->y); ./server/src/p_mobj.cpp(599): if(mo->subsector->sector->ceilingpic==skyflatnum) ./server/src/p_user.cpp(335): player->mo->flags|=MF_NOGRAVITY; ./server/src/p_user.cpp(337): player->mo->flags&=~MF_NOGRAVITY; ./server/src/p_user.cpp(367): if(look) ./server/src/r_main.cpp(140): intR_PointOnSide(fixed_tx,fixed_ty,node_t*node) ./server/src/r_main.cpp(167): intR_PointOnSegSide(fixed_tx,fixed_ty,seg_t*line) ./server/src/r_main.cpp(291): subsector_t*R_PointInSubsector(fixed_tx,fixed_ty) ./server/src/r_things.cpp(413): false); ./server/src/r_things.cpp(419): true); ./server/src/s_sound.cpp(304): if(lump!=-1) ./server/src/sv_main.cpp(1987): if(!mo) ./server/src/sv_main.cpp(2170): ( ./server/src/sv_main.cpp(2204): switch(cmd) ./server/src/sv_main.cpp(977): if(mo) ./server/win32/i_system.cpp(16): * ./server/win32/i_system.cpp(21): #include ./server/win32/i_system.cpp(22): #include ./server/win32/i_system.cpp(23): #include