./client/sdl/i_input.cpp(175): intdir; ./client/src/c_cmds.cpp(133): ================== ./client/src/cl_ctf.cpp(421): if(screenblocks<11) ./client/src/cl_main.cpp(1000): P_CheckMissileSpawn(mo); ./client/src/cl_main.cpp(1255): mo->player=NULL; ./client/src/cl_main.cpp(1311): if(!target) ./client/src/cl_main.cpp(1525): intsequence; ./client/src/cl_main.cpp(1629): switch(gametype) ./client/src/cl_main.cpp(874): intx,y,z; ./client/src/cl_main.cpp(88): voidP_SetPsprite(player_t*player,intposition,statenum_tstnum); ./client/src/cl_main.cpp(987): mo->angle=angle; ./client/src/cl_main.cpp(994): if(mo->flags&MF_MISSILE) ./client/src/cl_main.cpp(997): if(target) ./client/src/f_finale.cpp(684): switch(finalestage) ./client/src/f_wipe.cpp(272): done=true; ./client/src/g_game.cpp(805): buf=gametic%BACKUPTICS; ./client/src/hu_stuff.cpp(1204): //------------------------------ ./client/src/hu_stuff.cpp(155): altdown=(ev->type==ev_keydown); ./client/src/hu_stuff.cpp(189): elseif(ev->data1==KEY_ESCAPE) ./client/src/hu_stuff.cpp(47): #defineMESSAGESIZE128 ./client/src/hu_stuff.cpp(48): #defineMESSAGELEN265 ./client/src/hu_stuff.cpp(729): playercount++; ./client/src/hu_stuff.cpp(89): //Privatedata ./client/src/p_mobj.cpp(492): mo->player->deltaviewheight=(VIEWHEIGHT-mo->player->viewheight)>>3; ./client/src/r_bsp.cpp(108): cliprange_t*next,*start; ./client/src/r_bsp.cpp(56): voidR_StoreWallRange(intstart,intstop); ./client/src/r_bsp.cpp(774): if(sx1>=start->first&&sx2<=start->last) ./client/src/r_bsp.cpp(800): I_Error("R_Subsector:ss%iwithnumss=%i",num,numsubsectors); ./client/src/r_draw.cpp(1077): voidR_InitBuffer(intwidth,intheight) ./client/src/r_draw.cpp(1080): byte*buffer; ./client/src/r_draw.h(198): voidR_InitBuffer(intwidth,intheight); ./client/src/r_draw.h(211): voidR_DrawTopBorder(void); ./client/src/r_main.cpp(885): inte; ./client/src/r_plane.cpp(216): //Calledatthebeginningofeachframe. ./client/src/r_plane.cpp(271): visplane_t*R_FindPlane(fixed_theight,intpicnum,intlightlevel, ./client/src/r_plane.cpp(322): visplane_t*R_CheckPlane(visplane_t*pl,intstart,intstop) ./client/src/r_plane.cpp(324): intintrl,intrh; ./client/src/r_plane.cpp(325): intunionl,unionh; ./client/src/r_plane.cpp(438): byte*source2; ./client/src/r_plane.cpp(455): if(*source) ./client/src/r_plane.cpp(458): source2++; ./client/src/r_plane.cpp(463): source++; ./client/src/r_plane.cpp(728): //ScalewillbeunitscaleatSCREENWIDTH/2distance ./client/src/r_plane.cpp(752): R_MakeSpans(x,pl->top[x-1],pl->bottom[x-1], ./client/src/r_plane.cpp(753): pl->top[x],pl->bottom[x]); ./client/src/r_plane.h(73): visplane_t*R_CheckPlane(visplane_t*pl,intstart,intstop); ./client/src/r_segs.cpp(851): ||backsector->lightlevel!=frontsector->lightlevel ./client/src/r_sky.cpp(46): fixed_tskyiscale; ./client/src/r_sky.cpp(91): skytexturemid=200*FRACUNIT; ./client/src/r_things.cpp(613): //calculateunclippedscreencoordinatesforpost ./client/src/r_things.cpp(644): voidR_DrawVisSprite(vissprite_t*vis,intx1,intx2) ./client/src/r_things.cpp(684): if(vis->mobjflags&MF_SHADOW) ./client/src/r_things.cpp(952): //return; ./client/src/st_stuff.cpp(1263): //else ./client/src/v_text.cpp(200): byte*temp; ./client/src/v_text.cpp(362): cy+=9; ./client/src/v_text.cpp(56): for(y=0;y<16;y++) ./client/src/v_video.cpp(604): if(h) ./common/actor.h(268): intspecial1;//Specialinfo ./common/actor.h(269): intspecial2;//Specialinfo ./common/actor.h(303): shorttid;//thingidentifier ./common/actor.h(304): bytespecial;//special ./common/actor.h(305): byteargs[5];//specialarguments ./common/c_cvars.cpp(261): ptr++; ./common/cmdlib.cpp(35): if(s) ./common/d_dehacked.cpp(1101): intdummy; ./common/d_dehacked.cpp(629): case'n': ./common/d_items.cpp(173): =============== ./common/doomdata.h(183): shortx,y,dx,dy;//partitionline ./common/doomdata.h(184): shortbbox[2][4];//boundingboxforeachchild ./common/doomdata.h(211): shortz; ./common/doomdata.h(215): bytespecial; ./common/doomdata.h(59): shortx,y; ./common/doomdata.h(82): shortsidenum[2];//sidenum[1]willbe-1ifonesided ./common/gi.h(49): struct ./common/info.cpp(5401): 4*FRACUNIT,//height ./common/info.cpp(5405): MF_DROPOFF|MF_CORPSE,//flags ./common/info.cpp(5704): MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY,//flags ./common/info.cpp(5758): MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY,//flags ./common/info.cpp(5839): 14*FRACUNIT,//height ./common/info.cpp(6095): MF_NOGRAVITY,//flags ./common/m_cheat.cpp(117): player->cheats^=CF_GODMODE; ./common/m_cheat.cpp(118): if(player->cheats&CF_GODMODE) ./common/m_cheat.cpp(125): player->cheats^=CF_NOCLIP; ./common/m_cheat.cpp(217): if(actor->health>0) ./common/m_cheat.cpp(302): player->ammo[i]=player->maxammo[i]; ./common/m_cheat.cpp(310): player->armortype=2; ./common/minilzo.cpp(2011): if(buf==NULL) ./common/p_doors.cpp(184): if(raise) ./common/p_enemy.cpp(1718): if(actor->player) ./common/p_enemy.cpp(430): if(d[1]!=DI_NODIR&&d[2]!=DI_NODIR) ./common/p_enemy.cpp(481): for(tdir=DI_EAST;tdir<=DI_SOUTHEAST;tdir++) ./common/p_enemy.cpp(597): actor->reactiontime=0; ./common/p_enemy.cpp(690): if(targ&&(targ->flags&MF_SHOOTABLE)) ./common/p_enemy.cpp(731): if(actor->target) ./common/p_enemy.cpp(781): if(!actor->target||!(actor->target->flags&MF_SHOOTABLE)) ./common/p_enemy.cpp(818): if(actor->info->meleestate&&P_CheckMeleeRange(actor)) ./common/p_enemy.cpp(856): if(--actor->movecount<0||!P_Move(actor)) ./common/p_floor.cpp(842): rtn=false; ./common/p_lnspec.cpp(818): if(mobj->flags&MF_SHOOTABLE) ./common/p_map.cpp(1158): fixed_tthingtopslope,thingbottomslope; ./common/p_map.cpp(1374): fixed_tx2,y2; ./common/p_map.cpp(1548): if(usething->player) ./common/p_map.cpp(1551): returnfalse;//can'tusethroughawall ./common/p_map.cpp(1553): returntrue;//notaspecialline,butkeepchecking ./common/p_map.cpp(1787): if(!(thing->flags&MF_NOBLOOD)) ./common/p_map.cpp(407): if(abs(thing->x-tmx)>=blockdist||abs(thing->y-tmy)>=blockdist) ./common/p_map.cpp(701): while(numspechit>0) ./common/p_map.cpp(704): numspechit--; ./common/p_map.cpp(943): fixed_tleadx,leady; ./common/p_map.cpp(944): fixed_ttrailx,traily; ./common/p_map.cpp(945): fixed_tnewx,newy; ./common/p_maputl.cpp(132): elseif(!line->dy) ./common/p_maputl.cpp(232): sector_t*front,*back; ./common/p_maputl.cpp(381): if(blockx>=0&&blockx=0&&blocky=bmapwidth||y>=bmapheight) ./common/p_maputl.cpp(789): if(mapx==xt2&&mapy==yt2) ./common/p_plats.cpp(260): rtn=true; ./common/p_setup.cpp(1062): PU_LEVEL,0); ./common/p_setup.cpp(193): for(i=0;i ./common/r_data.cpp(359): byte*R_GetColumn(inttex,intcol) ./common/r_data.h(28): byte*R_GetColumn(inttex,intcol); ./common/r_segs.h(25): voidR_RenderMaskedSegRange(drawseg_t*ds,intx1,intx2); ./common/r_things.h(97): voidR_ClipVisSprite(vissprite_t*vis,intxl,intxh); ./common/tables.h(68): #defineANGLE_MAX0xffffffff ./common/vectors.cpp(236): ================ ./common/w_wad.cpp(716): charname8[9]; ./common/w_wad.cpp(717): intv1,v2; ./common/w_wad.cpp(724): v1=*(int*)name8; ./common/w_wad.cpp(725): v2=*(int*)&name8[4]; ./common/w_wad.cpp(730): if(*(int*)lump_p->name==v1&&*(int*)&lump_p->name[4]==v2) ./common/z_zone.cpp(43): size_tsize; ./master/main.cpp(128): if(fp) ./master/main.cpp(258): if(!fp) ./master/main.cpp(310): fclose(fp); ./server/src/c_console.cpp(258): returncount; ./server/src/d_main.cpp(125): staticintdemosequence; ./server/src/d_main.cpp(126): staticintpagetic; ./server/src/d_main.cpp(248): NULL ./server/src/d_main.cpp(570): //Notfound ./server/src/d_main.cpp(603): longhandle; ./server/src/d_net.cpp(225): maxsend=BACKUPTICS/2-1; ./server/src/g_game.cpp(281): intlook; ./server/src/g_game.cpp(282): intfly; ./server/src/g_game.cpp(968): voidG_SaveGame(intslot,char*description) ./server/src/g_level.cpp(1632): 2, ./server/src/g_level.cpp(1770): "SKY1", ./server/src/g_level.cpp(1903): "SKY2", ./server/src/g_level.cpp(406): //G_DoNewGame ./server/src/g_level.cpp(535): if(players[i].playerstate==PST_DEAD) ./server/src/g_level.cpp(641): //died. ./server/src/g_level.cpp(967): //inti; ./server/src/m_misc.h(27): intM_ReadFile(charconst*name,byte**buffer); ./server/src/p_interaction.cpp(1122): if(inflictor) ./server/src/p_interaction.cpp(796): do{ ./server/src/p_interaction.cpp(822): intmod; ./server/src/p_interaction.cpp(978): caseMT_HEAD: ./server/src/p_interaction.cpp(984): caseMT_KNIGHT: ./server/src/p_mobj.cpp(1229): fixed_tx,y,z; ./server/src/p_mobj.cpp(1345): for(j=0;jtype>=1400&&mthing->type<1410) ./server/src/p_mobj.cpp(1406): inttype; ./server/src/p_mobj.cpp(1485): mthing->type,mthing->x,mthing->y); ./server/src/p_mobj.cpp(1496): switch(i) ./server/src/p_mobj.cpp(1546): mobj->special=mthing->special; ./server/src/p_mobj.cpp(1600): puff->momz=FRACUNIT; ./server/src/p_mobj.cpp(318): fixed_tptryx,ptryy; ./server/src/p_mobj.cpp(320): fixed_txmove,ymove; ./server/src/p_mobj.cpp(403): //Friction ./server/src/p_mobj.cpp(436): if(mo->momx>-STOPSPEED&&mo->momxmomy>-STOPSPEED&&mo->momyflags&MF_SKULLFLY)&&!(mo->flags&MF_INFLOAT)) ./server/src/p_mobj.cpp(513): dist=P_AproxDistance(mo->x-mo->target->x,mo->y-mo->target->y); ./server/src/p_mobj.cpp(619): if(mo->subsector->sector->ceilingpic==skyflatnum) ./server/src/p_user.cpp(335): player->mo->flags|=MF_NOGRAVITY; ./server/src/p_user.cpp(337): player->mo->flags&=~MF_NOGRAVITY; ./server/src/p_user.cpp(354): if(player->jumpTics) ./server/src/p_user.cpp(356): player->jumpTics--; ./server/src/p_user.cpp(371): if(look) ./server/src/p_user.cpp(410): player->jumpTics=18; ./server/src/r_main.cpp(140): intR_PointOnSide(fixed_tx,fixed_ty,node_t*node) ./server/src/r_main.cpp(167): intR_PointOnSegSide(fixed_tx,fixed_ty,seg_t*line) ./server/src/r_main.cpp(291): subsector_t*R_PointInSubsector(fixed_tx,fixed_ty) ./server/src/r_things.cpp(413): false); ./server/src/r_things.cpp(419): true); ./server/src/s_sound.cpp(352): if(lump!=-1) ./server/src/s_sound.cpp(56): intsound_id; ./server/src/sv_main.cpp(2026): if(!mo) ./server/src/sv_main.cpp(2206): ( ./server/src/sv_main.cpp(2240): switch(cmd) ./server/src/sv_main.cpp(357): //continue; ./server/src/sv_main.cpp(807): //soundsthatarebeyondthehearingrange. ./server/src/sv_main.cpp(828): if(dist>=MAX_SND_DIST) ./server/src/sv_main.cpp(896): if(!mo->player) ./server/src/sv_main.cpp(993): if(mo) ./server/win32/i_system.cpp(16): * ./server/win32/i_system.cpp(21): #include ./server/win32/i_system.cpp(22): #include ./server/win32/i_system.cpp(23): #include