./client/sdl/i_input.cpp(172): intdir; ./client/sdl/i_music.h(24): voidI_PlaySong(inthandle,intlooping); ./client/src/am_map.cpp(1022): voidAM_drawFline(fline_t*fl,intcolor) ./client/src/cl_ctf.cpp(423): if(screenblocks<11) ./client/src/cl_main.cpp(1273): if(!target) ./client/src/cl_main.cpp(1487): intsequence; ./client/src/cl_main.cpp(1591): switch(gametype) ./client/src/cl_main.cpp(80): voidP_SetPsprite(player_t*player,intposition,statenum_tstnum); ./client/src/cl_main.cpp(822): intx,y,z; ./client/src/cl_main.cpp(935): mo->angle=angle; ./client/src/cl_main.cpp(940): if(mo->flags&MF_MISSILE) ./client/src/cl_main.cpp(943): if(target) ./client/src/cl_main.cpp(946): P_CheckMissileSpawn(mo); ./client/src/f_finale.cpp(684): switch(finalestage) ./client/src/f_wipe.cpp(272): done=true; ./client/src/g_game.cpp(805): buf=gametic%BACKUPTICS; ./client/src/hu_stuff.cpp(1192): //------------------------------ ./client/src/hu_stuff.cpp(161): altdown=(ev->type==ev_keydown); ./client/src/hu_stuff.cpp(195): elseif(ev->data1==KEY_ESCAPE) ./client/src/hu_stuff.cpp(47): #defineMESSAGESIZE128 ./client/src/hu_stuff.cpp(48): #defineMESSAGELEN265 ./client/src/hu_stuff.cpp(690): playercount++; ./client/src/hu_stuff.cpp(89): //Privatedata ./client/src/mus2midi.h(38): #pragmaonce ./client/src/p_mobj.cpp(546): mo->player->deltaviewheight=(VIEWHEIGHT-mo->player->viewheight)>>3; ./client/src/r_bsp.cpp(108): cliprange_t*next,*start; ./client/src/r_bsp.cpp(56): voidR_StoreWallRange(intstart,intstop); ./client/src/r_bsp.cpp(774): if(sx1>=start->first&&sx2<=start->last) ./client/src/r_bsp.cpp(800): I_Error("R_Subsector:ss%iwithnumss=%i",num,numsubsectors); ./client/src/r_draw.cpp(1077): voidR_InitBuffer(intwidth,intheight) ./client/src/r_draw.cpp(1080): byte*buffer; ./client/src/r_draw.cpp(1135): =R_DrawViewBorder ./client/src/r_draw.cpp(1137): =Drawstheborderaroundtheviewfordifferentsizewindows ./client/src/r_draw.cpp(1195): =R_DrawTopBorder ./client/src/r_draw.cpp(1197): =Drawsthetopborderaroundtheviewfordifferentsizewindows ./client/src/r_draw.cpp(1198): ================== ./client/src/r_draw.cpp(1201): voidR_DrawTopBorder(void) ./client/src/r_draw.cpp(1210): if(viewwindowy<35) ./client/src/r_draw.h(198): voidR_InitBuffer(intwidth,intheight); ./client/src/r_draw.h(211): voidR_DrawTopBorder(void); ./client/src/r_main.cpp(106): intextralight;//bumpedlightfromgunblasts ./client/src/r_main.cpp(53): intvalidcount=1;//incrementeverytimeacheckismade ./client/src/r_main.cpp(876): inte; ./client/src/r_plane.cpp(113): //Calledatgamestartup. ./client/src/r_plane.cpp(125): //Globalsused:planeheight,ds_source,basexscale,baseyscale, ./client/src/r_plane.cpp(130): voidR_MapPlane(inty,intx1,intx2) ./client/src/r_plane.cpp(133): fixed_tdistance,length; ./client/src/r_plane.cpp(210): //Calledatthebeginningofeachframe. ./client/src/r_plane.cpp(265): visplane_t*R_FindPlane(fixed_theight,intpicnum,intlightlevel, ./client/src/r_plane.cpp(316): visplane_t*R_CheckPlane(visplane_t*pl,intstart,intstop) ./client/src/r_plane.cpp(318): intintrl,intrh; ./client/src/r_plane.cpp(319): intunionl,unionh; ./client/src/r_plane.cpp(383): voidR_MakeSpans(intx,intt1,intb1,intt2,intb2) ./client/src/r_plane.cpp(429): byte*source2; ./client/src/r_plane.cpp(446): if(*source) ./client/src/r_plane.cpp(449): source2++; ./client/src/r_plane.cpp(454): source++; ./client/src/r_plane.cpp(719): //ScalewillbeunitscaleatSCREENWIDTH/2distance ./client/src/r_plane.cpp(743): R_MakeSpans(x,pl->top[x-1],pl->bottom[x-1], ./client/src/r_plane.cpp(744): pl->top[x],pl->bottom[x]); ./client/src/r_plane.h(47): voidR_MapPlane(inty,intx1,intx2); ./client/src/r_plane.h(48): voidR_MakeSpans(intx,intt1,intb1,intt2,intb2); ./client/src/r_plane.h(61): visplane_t*R_CheckPlane(visplane_t*pl,intstart,intstop); ./client/src/r_segs.cpp(1028): if(((ds_p->silhouette&SIL_TOP)||maskedtexture)&&!ds_p->sprtopclip) ./client/src/r_segs.cpp(1035): if(((ds_p->silhouette&SIL_BOTTOM)||maskedtexture)&&!ds_p->sprbottomclip) ./client/src/r_segs.cpp(146): voidR_RenderMaskedSegRange(drawseg_t*ds,intx1,intx2) ./client/src/r_segs.cpp(607): voidR_StoreWallRange(intstart,intstop) ./client/src/r_segs.cpp(841): ||backsector->lightlevel!=frontsector->lightlevel ./client/src/r_sky.cpp(46): fixed_tskyiscale; ./client/src/r_sky.cpp(91): skytexturemid=200*FRACUNIT; ./client/src/r_things.cpp(613): //calculateunclippedscreencoordinatesforpost ./client/src/r_things.cpp(644): voidR_DrawVisSprite(vissprite_t*vis,intx1,intx2) ./client/src/r_things.cpp(684): if(vis->mobjflags&MF_SHADOW) ./client/src/st_stuff.cpp(1041): //return; ./client/src/st_stuff.cpp(639): returneat; ./client/src/v_text.cpp(200): byte*temp; ./client/src/v_text.cpp(362): cy+=9; ./client/src/v_text.cpp(56): for(y=0;y<16;y++) ./client/src/v_video.cpp(604): if(h) ./client/src/wi_stuff.cpp(104): }yahpt_t; ./common/actor.h(235): intframe;//mightbeordwithFF_FULLBRIGHT ./common/actor.h(238): //interactioninfo ./common/actor.h(242): fixed_tfloorz,ceilingz;//closesttogetherofcontactedsecs ./common/actor.h(244): fixed_tradius,height;//formovementchecking ./common/actor.h(245): fixed_tmomx,momy,momz;//momentums ./common/actor.h(251): intdamage;//Formissiles ./common/actor.h(253): intspecial1;//Specialinfo ./common/actor.h(254): intspecial2;//Specialinfo ./common/actor.h(260): //alsotheoriginatorformissiles ./common/actor.h(262): intreactiontime;//ifnon0,don'tattackyet ./common/actor.h(263): //usedbyplayertofreezeabitafter ./common/actor.h(264): //teleporting ./common/actor.h(265): intthreshold;//if>0,thetargetwillbechased ./common/actor.h(273): shorttid;//thingidentifier ./common/actor.h(274): bytespecial;//special ./common/actor.h(275): byteargs[5];//specialarguments ./common/actor.h(290): //Publicfunctions ./common/c_cvars.cpp(261): ptr++; ./common/cmdlib.cpp(114): }while(1); ./common/cmdlib.cpp(147): ============================================================================= ./common/cmdlib.cpp(211): ==================== ./common/cmdlib.cpp(255): ============== ./common/cmdlib.cpp(375): //============================================================================= ./common/cmdlib.cpp(46): if(s) ./common/d_dehacked.cpp(1101): intdummy; ./common/d_dehacked.cpp(629): case'n': ./common/d_items.cpp(173): =============== ./common/doomdata.h(133): #defineML_REPEAT_SPECIAL0x0200//specialisrepeatable ./common/doomdata.h(134): #defineML_SPAC_SHIFT10 ./common/doomdata.h(135): #defineML_SPAC_MASK0x1c00 ./common/doomdata.h(136): #defineGET_SPAC(flags)((flags&ML_SPAC_MASK)>>ML_SPAC_SHIFT) ./common/doomdata.h(138): //Specialactivationtypes ./common/doomdata.h(139): #defineSPAC_CROSS0//whenplayercrossesline ./common/doomdata.h(140): #defineSPAC_USE1//whenplayerusesline ./common/doomdata.h(141): #defineSPAC_MCROSS2//whenmonstercrossesline ./common/doomdata.h(142): #defineSPAC_IMPACT3//whenprojectilehitsline ./common/doomdata.h(143): #defineSPAC_PUSH4//whenplayer/monsterpushesline ./common/doomdata.h(144): #defineSPAC_PCROSS5//whenprojectilecrossesline ./common/doomdata.h(197): shortx,y,dx,dy;//partitionline ./common/doomdata.h(198): shortbbox[2][4];//boundingboxforeachchild ./common/doomdata.h(225): shortz; ./common/doomdata.h(229): bytespecial; ./common/doomdata.h(258): //Texturedefinition ./common/doomdata.h(260): //-------------------------------------------------------------------------- ./common/doomdata.h(59): shortx,y; ./common/gi.h(49): struct ./common/info.cpp(5401): 4*FRACUNIT,//height ./common/info.cpp(5405): MF_DROPOFF|MF_CORPSE,//flags ./common/info.cpp(5704): MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY,//flags ./common/info.cpp(5758): MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY,//flags ./common/info.cpp(5839): 14*FRACUNIT,//height ./common/info.cpp(6095): MF_NOGRAVITY,//flags ./common/info.h(195): //----------------- ./common/m_cheat.cpp(117): player->cheats^=CF_GODMODE; ./common/m_cheat.cpp(118): if(player->cheats&CF_GODMODE) ./common/m_cheat.cpp(125): player->cheats^=CF_NOCLIP; ./common/m_cheat.cpp(217): if(actor->health>0) ./common/m_cheat.cpp(302): player->ammo[i]=player->maxammo[i]; ./common/m_cheat.cpp(310): player->armortype=2; ./common/minilzo.cpp(2011): if(buf==NULL) ./common/p_doors.cpp(187): //else ./common/p_doors.cpp(191): if(raise) ./common/p_lnspec.cpp(1006): intsecNum; ./common/p_lnspec.cpp(1012): secNum=-1; ./common/p_lnspec.cpp(1013): rtn=false; ./common/p_lnspec.cpp(818): if(mobj->flags&MF_SHOOTABLE) ./common/p_map.cpp(1003): fixed_tleadx,leady; ./common/p_map.cpp(1004): fixed_ttrailx,traily; ./common/p_map.cpp(1005): fixed_tnewx,newy; ./common/p_map.cpp(1218): fixed_tthingtopslope,thingbottomslope; ./common/p_map.cpp(1434): fixed_tx2,y2; ./common/p_map.cpp(1608): if(usething->player) ./common/p_map.cpp(1611): returnfalse;//can'tusethroughawall ./common/p_map.cpp(1613): returntrue;//notaspecialline,butkeepchecking ./common/p_map.cpp(1852): if(!(thing->flags&MF_NOBLOOD)) ./common/p_map.cpp(412): if(abs(thing->x-tmx)>=blockdist||abs(thing->y-tmy)>=blockdist) ./common/p_map.cpp(417): BlockingMobj=thing; ./common/p_map.cpp(419): //Checkforskullsslammingintothings ./common/p_map.cpp(430): //Checkformissile ./common/p_map.cpp(433): //Checkifitwentover/under ./common/p_map.cpp(691): elseif(BlockingMobj->z+BlockingMobj->height-thing->z ./common/p_map.cpp(692): >24*FRACUNIT ./common/p_map.cpp(693): ||(BlockingMobj->subsector->sector->ceilingheight ./common/p_map.cpp(694): -(BlockingMobj->z+BlockingMobj->height)height) ./common/p_map.cpp(695): ||(tmceilingz-(BlockingMobj->z+BlockingMobj->height) ./common/p_map.cpp(696): height)) ./common/p_map.cpp(720): gotopushline; ./common/p_map.cpp(745): while(numspechit>0) ./common/p_map.cpp(748): numspechit--; ./common/p_map.cpp(761): pushline: ./common/p_map.cpp(764): intnumSpecHitTemp; ./common/p_map.cpp(766): numSpecHitTemp=numspechit; ./common/p_map.cpp(767): while(numSpecHitTemp>0) ./common/p_map.cpp(769): numSpecHitTemp--; ./common/p_map.cpp(771): ld=spechit[numSpecHitTemp]; ./common/p_maputl.cpp(132): elseif(!line->dy) ./common/p_maputl.cpp(232): sector_t*front,*back; ./common/p_maputl.cpp(381): if(blockx>=0&&blockx=0&&blocky=bmapwidth||y>=bmapheight) ./common/p_maputl.cpp(789): if(mapx==xt2&&mapy==yt2) ./common/p_plats.cpp(265): rtn=true; ./common/p_saveg.cpp(234): //ArchiveSounds ./common/p_setup.cpp(1054): PU_LEVEL,0); ./common/p_setup.cpp(192): for(i=0;iname==v1&&*(int*)&lump_p->name[4]==v2) ./common/z_zone.cpp(102): memblock_t*block,*other; ./common/z_zone.cpp(263): mainzone->rover=base->next;//nextallocationwillstartlookinghere ./common/z_zone.cpp(279): voidZ_FreeTags(intlowtag,inthightag) ./common/z_zone.cpp(292): next=block->next;//getlinkbeforefreeing ./common/z_zone.cpp(307): voidZ_DumpHeap(intlowtag,inthightag) ./common/z_zone.cpp(398): voidZ_ChangeTag2(void*ptr,inttag) ./common/z_zone.cpp(44): size_tsize; ./common/z_zone.cpp(75): mainzone->blocklist.next=mainzone->blocklist.prev=block= ./common/z_zone.cpp(76): (memblock_t*)((byte*)mainzone+sizeof(memzone_t)); ./master/main.cpp(127): if(fp) ./master/main.cpp(249): if(!fp) ./master/main.cpp(291): fclose(fp); ./server/src/c_console.cpp(261): returncount; ./server/src/d_main.cpp(102): //PRIVATEFUNCTIONPROTOTYPES--------------------------------------------- ./server/src/d_main.cpp(106): //EXTERNALDATADECLARATIONS---------------------------------------------- ./server/src/d_main.cpp(123): //PUBLICDATADEFINITIONS------------------------------------------------- ./server/src/d_main.cpp(143): //PRIVATEDATADEFINITIONS------------------------------------------------ ./server/src/d_main.cpp(145): staticintdemosequence; ./server/src/d_main.cpp(146): staticintpagetic; ./server/src/d_main.cpp(266): NULL ./server/src/d_main.cpp(588): //Notfound ./server/src/d_main.cpp(621): longhandle; ./server/src/d_main.cpp(78): //MACROS------------------------------------------------------------------ ./server/src/d_main.cpp(80): //TYPES------------------------------------------------------------------- ./server/src/d_main.cpp(82): //EXTERNALFUNCTIONPROTOTYPES-------------------------------------------- ./server/src/d_main.cpp(91): //PUBLICFUNCTIONPROTOTYPES---------------------------------------------- ./server/src/d_net.cpp(229): maxsend=BACKUPTICS/2-1; ./server/src/g_game.cpp(1067): voidG_SaveGame(intslot,char*description) ./server/src/g_game.cpp(403): intlook; ./server/src/g_game.cpp(404): intfly; ./server/src/g_level.cpp(1632): 2, ./server/src/g_level.cpp(1770): "SKY1", ./server/src/g_level.cpp(1903): "SKY2", ./server/src/g_level.cpp(406): //G_DoNewGame ./server/src/g_level.cpp(536): if(players[i].playerstate==PST_DEAD) ./server/src/g_level.cpp(641): //died. ./server/src/g_level.cpp(967): //inti; ./server/src/m_misc.cpp(103): intM_ReadFile(charconst*name,byte**buffer) ./server/src/m_misc.h(27): intM_ReadFile(charconst*name,byte**buffer); ./server/src/p_enemy.cpp(1792): if(actor->player) ./server/src/p_enemy.cpp(438): if(d[1]!=DI_NODIR&&d[2]!=DI_NODIR) ./server/src/p_enemy.cpp(489): for(tdir=DI_EAST;tdir<=DI_SOUTHEAST;tdir++) ./server/src/p_enemy.cpp(606): actor->reactiontime=0; ./server/src/p_enemy.cpp(700): if(targ&&(targ->flags&MF_SHOOTABLE)) ./server/src/p_enemy.cpp(743): if(actor->target) ./server/src/p_enemy.cpp(835): if(!actor->target||!(actor->target->flags&MF_SHOOTABLE)) ./server/src/p_enemy.cpp(872): if(actor->info->meleestate&&P_CheckMeleeRange(actor)) ./server/src/p_enemy.cpp(910): if(--actor->movecount<0||!P_Move(actor)) ./server/src/p_interaction.cpp(1506): if(inflictor) ./server/src/p_interaction.cpp(808): do{ ./server/src/p_interaction.cpp(834): intmod; ./server/src/p_interaction.cpp(990): caseMT_HEAD: ./server/src/p_interaction.cpp(996): caseMT_KNIGHT: ./server/src/p_mobj.cpp(1240): fixed_tx,y,z; ./server/src/p_mobj.cpp(1356): for(j=0;jtype>=1400&&mthing->type<1410) ./server/src/p_mobj.cpp(1414): mthing->y<sector->seqType=mthing->type-1400; ./server/src/p_mobj.cpp(1419): inttype; ./server/src/p_mobj.cpp(1432): R_PointInSubsector(mthing->x<type,mthing->x,mthing->y); ./server/src/p_mobj.cpp(1511): switch(i) ./server/src/p_mobj.cpp(1561): mobj->special=mthing->special; ./server/src/p_mobj.cpp(1615): puff->momz=FRACUNIT; ./server/src/p_mobj.cpp(20): //HEADERFILES------------------------------------------------------------ ./server/src/p_mobj.cpp(324): fixed_tptryx,ptryy; ./server/src/p_mobj.cpp(326): fixed_txmove,ymove; ./server/src/p_mobj.cpp(388): if(BlockingMobj==NULL) ./server/src/p_mobj.cpp(442): //Friction ./server/src/p_mobj.cpp(475): if(mo->momx>-STOPSPEED&&mo->momxmomy>-STOPSPEED&&mo->momyflags&MF_SKULLFLY)&&!(mo->flags&MF_INFLOAT)) ./server/src/p_mobj.cpp(552): dist=P_AproxDistance(mo->x-mo->target->x,mo->y-mo->target->y); ./server/src/p_mobj.cpp(59): //CODE-------------------------------------------------------------------- ./server/src/p_mobj.cpp(658): if(mo->subsector->sector->ceilingpic==skyflatnum) ./server/src/p_mobj.cpp(845): BlockingMobj=NULL; ./server/src/p_mobj.cpp(925): //========================================================================== ./server/src/p_mobj.h(2): //Macros ./server/src/p_pspr.cpp(267): voidA_WeaponReady(player_t*player,pspdef_t*psp) ./server/src/p_pspr.cpp(327): voidA_ReFire(player_t*player,pspdef_t*psp) ./server/src/p_pspr.cpp(362): voidA_Lower(player_t*player,pspdef_t*psp) ./server/src/p_pspr.cpp(397): voidA_Raise(player_t*player,pspdef_t*psp) ./server/src/p_pspr.cpp(54): voidP_SetPsprite(player_t*player,intposition,statenum_tstnum) ./server/src/p_user.cpp(358): player->mo->flags|=MF_NOGRAVITY; ./server/src/p_user.cpp(360): player->mo->flags&=~MF_NOGRAVITY; ./server/src/p_user.cpp(377): if(player->jumpTics) ./server/src/p_user.cpp(379): player->jumpTics--; ./server/src/p_user.cpp(394): if(look) ./server/src/p_user.cpp(433): player->jumpTics=18; ./server/src/r_main.cpp(143): intR_PointOnSide(fixed_tx,fixed_ty,node_t*node) ./server/src/r_main.cpp(170): intR_PointOnSegSide(fixed_tx,fixed_ty,seg_t*line) ./server/src/r_main.cpp(251): fixed_tR_PointToDist(fixed_tx,fixed_ty) ./server/src/r_main.cpp(332): subsector_t*R_PointInSubsector(fixed_tx,fixed_ty) ./server/src/r_things.cpp(413): false); ./server/src/r_things.cpp(419): true); ./server/src/s_sound.cpp(377): if(lump!=-1) ./server/src/s_sound.cpp(56): intsound_id; ./server/src/sv_main.cpp(1983): if(!mo) ./server/src/sv_main.cpp(2168): ( ./server/src/sv_main.cpp(2202): switch(cmd) ./server/src/sv_main.cpp(364): //continue; ./server/src/sv_main.cpp(486): if(player==&players[i]) ./server/src/sv_main.cpp(494): if(mo) ./server/src/sv_main.cpp(812): //soundsthatarebeyondthehearingrange. ./server/src/sv_main.cpp(833): if(dist>=MAX_SND_DIST) ./server/src/v_palette.cpp(1): #include ./server/win32/i_main.cpp(235): NULL); ./server/win32/i_system.cpp(16): * ./server/win32/i_system.cpp(21): #include ./server/win32/i_system.cpp(22): #include ./server/win32/i_system.cpp(23): #include