./client/sdl/i_input.cpp(172): intdir; ./client/sdl/i_music.h(24): voidI_PlaySong(inthandle,intlooping); ./client/src/am_map.cpp(1021): voidAM_drawFline(fline_t*fl,intcolor) ./client/src/cl_ctf.cpp(430): if(screenblocks<11) ./client/src/cl_main.cpp(1297): if(!target) ./client/src/cl_main.cpp(1416): if(!mo) ./client/src/cl_main.cpp(1514): intsequence; ./client/src/cl_main.cpp(1598): switch(gametype) ./client/src/cl_main.cpp(1758): actor->target=target; ./client/src/cl_main.cpp(78): voidP_SetPsprite(player_t*player,intposition,statenum_tstnum); ./client/src/cl_main.cpp(811): intx,y,z; ./client/src/cl_main.cpp(948): P_CheckMissileSpawn(mo); ./client/src/cl_pred.cpp(96): if(i==consoleplayer) ./client/src/f_finale.cpp(684): switch(finalestage) ./client/src/f_wipe.cpp(272): done=true; ./client/src/g_game.cpp(763): buf=gametic%BACKUPTICS; ./client/src/g_game.cpp(823): if(type==0) ./client/src/hu_stuff.cpp(1199): //------------------------------ ./client/src/hu_stuff.cpp(161): altdown=(ev->type==ev_keydown); ./client/src/hu_stuff.cpp(195): elseif(ev->data1==KEY_ESCAPE) ./client/src/hu_stuff.cpp(281): BorderTopRefresh=true; ./client/src/hu_stuff.cpp(47): #defineMESSAGESIZE128 ./client/src/hu_stuff.cpp(48): #defineMESSAGELEN265 ./client/src/hu_stuff.cpp(693): playercount++; ./client/src/hu_stuff.cpp(89): //Privatedata ./client/src/mus2midi.h(38): #pragmaonce ./client/src/r_main.cpp(1002): if(setblocks<10) ./client/src/r_main.cpp(1004): R_DrawTopBorder(); ./client/src/r_main.cpp(1006): BorderTopRefresh=false; ./client/src/r_main.cpp(812): viewx+=((M_Random()%(intensity<<2)) ./client/src/r_main.cpp(814): viewy+=((M_Random()%(intensity<<2)) ./client/src/r_main.cpp(815): -(intensity<<1))<=Channel[i].priority) ./client/src/s_sound.cpp(673): {//ifwe'regonnakillone,thenthis'llbeit ./client/src/s_sound.cpp(674): lp=i; ./client/src/s_sound.cpp(675): priority=Channel[i].priority; ./client/src/s_sound.cpp(683): elseif(lp==-1) ./client/src/s_sound.cpp(687): if(Channel[lp].handle) ./client/src/s_sound.cpp(807): if(!I_SoundIsPlaying(Channel[i].handle)) ./client/src/st_new.cpp(256): BorderNeedRefresh=true; ./client/src/st_stuff.cpp(641): returneat; ./client/src/v_text.cpp(200): byte*temp; ./client/src/v_text.cpp(362): cy+=9; ./client/src/v_text.cpp(56): for(y=0;y<16;y++) ./client/src/v_video.cpp(604): if(h) ./client/src/wi_stuff.cpp(104): }yahpt_t; ./common/actor.h(232): intframe;//mightbeordwithFF_FULLBRIGHT ./common/actor.h(235): //interactioninfo ./common/actor.h(239): fixed_tfloorz,ceilingz;//closesttogetherofcontactedsecs ./common/actor.h(241): fixed_tradius,height;//formovementchecking ./common/actor.h(242): fixed_tmomx,momy,momz;//momentums ./common/actor.h(248): intdamage;//Formissiles ./common/actor.h(250): intspecial1;//Specialinfo ./common/actor.h(251): intspecial2;//Specialinfo ./common/actor.h(257): //alsotheoriginatorformissiles ./common/actor.h(259): intreactiontime;//ifnon0,don'tattackyet ./common/actor.h(260): //usedbyplayertofreezeabitafter ./common/actor.h(261): //teleporting ./common/actor.h(262): intthreshold;//if>0,thetargetwillbechased ./common/actor.h(270): shorttid;//thingidentifier ./common/actor.h(271): bytespecial;//special ./common/actor.h(272): byteargs[5];//specialarguments ./common/actor.h(291): //Publicfunctions ./common/c_cvars.cpp(261): ptr++; ./common/cmdlib.cpp(114): }while(1); ./common/cmdlib.cpp(147): ============================================================================= ./common/cmdlib.cpp(211): ==================== ./common/cmdlib.cpp(255): ============== ./common/cmdlib.cpp(375): //============================================================================= ./common/cmdlib.cpp(46): if(s) ./common/d_dehacked.cpp(1110): intdummy; ./common/d_dehacked.cpp(638): case'n': ./common/doomdata.h(117): #defineML_SECRET0x0020//don'tmapastwosided:IT'SASECRET! ./common/doomdata.h(118): #defineML_SOUNDBLOCK0x0040//don'tletsoundcrosstwoofthese ./common/doomdata.h(119): #defineML_DONTDRAW0x0080//don'tdrawontheautomap ./common/doomdata.h(120): #defineML_MAPPED0x0100//setifalreadydrawninautomap ./common/doomdata.h(121): #defineML_REPEAT_SPECIAL0x0200//specialisrepeatable ./common/doomdata.h(122): #defineML_SPAC_SHIFT10 ./common/doomdata.h(123): #defineML_SPAC_MASK0x1c00 ./common/doomdata.h(124): #defineGET_SPAC(flags)((flags&ML_SPAC_MASK)>>ML_SPAC_SHIFT) ./common/doomdata.h(126): //Specialactivationtypes ./common/doomdata.h(127): #defineSPAC_CROSS0//whenplayercrossesline ./common/doomdata.h(128): #defineSPAC_USE1//whenplayerusesline ./common/doomdata.h(129): #defineSPAC_MCROSS2//whenmonstercrossesline ./common/doomdata.h(130): #defineSPAC_IMPACT3//whenprojectilehitsline ./common/doomdata.h(131): #defineSPAC_PUSH4//whenplayer/monsterpushesline ./common/doomdata.h(132): #defineSPAC_PCROSS5//whenprojectilecrossesline ./common/doomdata.h(185): shortx,y,dx,dy;//partitionline ./common/doomdata.h(186): shortbbox[2][4];//boundingboxforeachchild ./common/doomdata.h(213): shortz; ./common/doomdata.h(217): bytespecial; ./common/doomdata.h(246): //Texturedefinition ./common/doomdata.h(248): //-------------------------------------------------------------------------- ./common/doomdata.h(59): shortx,y; ./common/gi.h(49): struct ./common/info.cpp(5401): 4*FRACUNIT,//height ./common/info.cpp(5405): MF_DROPOFF|MF_CORPSE,//flags ./common/info.cpp(5704): MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY,//flags ./common/info.cpp(5758): MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY,//flags ./common/info.cpp(5839): 14*FRACUNIT,//height ./common/info.cpp(6095): MF_NOGRAVITY,//flags ./common/info.h(195): //----------------- ./common/m_cheat.cpp(117): player->cheats^=CF_GODMODE; ./common/m_cheat.cpp(118): if(player->cheats&CF_GODMODE) ./common/m_cheat.cpp(125): player->cheats^=CF_NOCLIP; ./common/m_cheat.cpp(217): if(actor->health>0) ./common/m_cheat.cpp(302): player->ammo[i]=player->maxammo[i]; ./common/m_cheat.cpp(310): player->armortype=2; ./common/minilzo.cpp(2011): if(buf==NULL) ./common/p_doors.cpp(187): //else ./common/p_doors.cpp(191): if(raise) ./common/p_lnspec.cpp(1073): intsecNum; ./common/p_lnspec.cpp(1079): secNum=-1; ./common/p_lnspec.cpp(1080): rtn=false; ./common/p_lnspec.cpp(826): if(mobj->flags&MF_SHOOTABLE) ./common/p_map.cpp(1014): fixed_tleadx,leady; ./common/p_map.cpp(1015): fixed_ttrailx,traily; ./common/p_map.cpp(1016): fixed_tnewx,newy; ./common/p_map.cpp(1229): fixed_tthingtopslope,thingbottomslope; ./common/p_map.cpp(1445): fixed_tx2,y2; ./common/p_map.cpp(1571): P_ActivateLine(li,shootthing,0,SPAC_IMPACT); ./common/p_map.cpp(1631): fixed_tx1,y1,x2,y2; ./common/p_map.cpp(1674): damage); ./common/p_map.cpp(1803): if(usething->player) ./common/p_map.cpp(1806): returnfalse;//can'tusethroughawall ./common/p_map.cpp(1808): returntrue;//notaspecialline,butkeepchecking ./common/p_map.cpp(1815): P_ActivateLine(in->d.line,usething,0,SPAC_USE); ./common/p_map.cpp(2048): if(!(thing->flags&MF_NOBLOOD)) ./common/p_map.cpp(414): if(abs(thing->x-tmx)>=blockdist||abs(thing->y-tmy)>=blockdist) ./common/p_map.cpp(419): BlockingMobj=thing; ./common/p_map.cpp(421): //Checkforskullsslammingintothings ./common/p_map.cpp(432): //Checkformissile ./common/p_map.cpp(435): //Checkifitwentover/under ./common/p_map.cpp(622): if(tmflags&MF_NOCLIP&&!(tmflags&MF_SKULLFLY)) ./common/p_map.cpp(690): elseif(BlockingMobj->z+BlockingMobj->height-thing->z ./common/p_map.cpp(691): >24*FRACUNIT ./common/p_map.cpp(692): ||(BlockingMobj->subsector->sector->ceilingheight ./common/p_map.cpp(693): -(BlockingMobj->z+BlockingMobj->height)height) ./common/p_map.cpp(694): ||(tmceilingz-(BlockingMobj->z+BlockingMobj->height) ./common/p_map.cpp(695): height)) ./common/p_map.cpp(719): gotopushline; ./common/p_map.cpp(744): while(numspechit>0) ./common/p_map.cpp(747): numspechit--; ./common/p_map.cpp(755): P_ActivateLine(ld,thing,oldside,SPAC_CROSS); ./common/p_map.cpp(761): P_ActivateLine(ld,thing,oldside,SPAC_MCROSS); ./common/p_map.cpp(769): pushline: ./common/p_map.cpp(772): intnumSpecHitTemp; ./common/p_map.cpp(774): numSpecHitTemp=numspechit; ./common/p_map.cpp(775): while(numSpecHitTemp>0) ./common/p_map.cpp(777): numSpecHitTemp--; ./common/p_map.cpp(779): ld=spechit[numSpecHitTemp]; ./common/p_map.cpp(810): {//walkingmonstersriseandfallwiththefloor ./common/p_map.cpp(811): if((thing->z-thing->floorz<9*FRACUNIT) ./common/p_map.cpp(812): ||(thing->flags&MF_NOGRAVITY)) ./common/p_map.cpp(818): {//don'tadjustafloatingmonsterunlessforcedto ./common/p_maputl.cpp(132): elseif(!line->dy) ./common/p_maputl.cpp(232): sector_t*front,*back; ./common/p_maputl.cpp(377): if(blockx>=0&&blockx=0&&blocky=bmapwidth||y>=bmapheight) ./common/p_maputl.cpp(786): if(mapx==xt2&&mapy==yt2) ./common/p_plats.cpp(265): rtn=true; ./common/p_saveg.cpp(234): //ArchiveSounds ./common/p_setup.cpp(1055): PU_LEVEL,0); ./common/p_setup.cpp(193): for(i=0;iflags&ML_REPEAT_SPECIAL; ./common/p_spec.cpp(952): buttonSuccess=false; ./common/p_spec.cpp(959): if(!repeat&&buttonSuccess) ./common/p_spec.cpp(960): {//clearthespecialonnon-retriggerablelines ./common/p_spec.cpp(966): if((lineActivation==SPAC_USE||lineActivation==SPAC_IMPACT) ./common/p_spec.cpp(967): &&buttonSuccess) ./common/p_spec.cpp(977): intlineActivation; ./common/p_spec.cpp(979): lineActivation=GET_SPAC(line->flags); ./common/p_spec.cpp(987): if(!mo->player&&!(mo->flags&MF_MISSILE)) ./common/p_spec.cpp(991): returnfalse;//neveropensecretdoors ./common/p_spec.h(156): }keytype_t; ./common/p_spec.h(236): fixed_tP_FindNextHighestFloor(sector_t*sec,intcurrentheight); ./common/p_spec.h(251): intP_FindSectorFromTag(inttag,intstart); ./common/p_spec.h(254): intP_FindMinSurroundingLight(sector_t*sector,intmax); ./common/p_spec.h(400): voidP_ChangeSwitchTexture(line_t*line,intuseAgain); ./common/p_switch.cpp(183): voidP_ChangeSwitchTexture(line_t*line,intuseAgain) ./common/p_switch.cpp(217): elseif(switchlist[i]==texBot) ./common/p_switch.cpp(222): elseif(switchlist[i]==texMid) ./common/p_switch.cpp(90): if(i==0) ./common/p_things.cpp(239): if(count==0) ./common/p_things.cpp(275): switch(mobj->type) ./common/p_xlat.cpp(407): for(i=0;i<5;i++) ./common/p_xlat.cpp(93): byteargs[5]; ./common/r_bsp.cpp(108): cliprange_t*next,*start; ./common/r_bsp.cpp(509): returnsec; ./common/r_bsp.cpp(56): voidR_StoreWallRange(intstart,intstop); ./common/r_bsp.cpp(774): if(sx1>=start->first&&sx2<=start->last) ./common/r_bsp.cpp(800): I_Error("R_Subsector:ss%iwithnumss=%i",num,numsubsectors); ./common/r_bsp.cpp(83): typedefstruct{ ./common/r_data.cpp(120): fixed_t*textureheight;//neededfortexturepegging ./common/r_data.cpp(359): byte*R_GetColumn(inttex,intcol) ./common/r_data.h(28): byte*R_GetColumn(inttex,intcol); ./common/r_defs.h(175): fixed_trowoffset;//addthistothecalculatedtexturetop ./common/r_defs.h(208): shortsidenum[2];//sidenum[1]willbe-1ifonesided ./common/r_defs.h(211): sector_t*frontsector,*backsector; ./common/r_defs.h(212): intvalidcount;//if==validcount,alreadychecked ./common/r_defs.h(322): fixed_tscale1,scale2,scalestep; ./common/r_defs.h(324): intsilhouette;//0=none,1=bottom,2=top,3=both ./common/r_defs.h(325): fixed_tbsilheight;//don'tclipspritesabovethis ./common/r_defs.h(326): fixed_ttsilheight;//don'tclipspritesbelowthis ./common/r_defs.h(366): intx1,x2; ./common/r_defs.h(367): fixed_tgx,gy;//forlinesidecalculation ./common/r_defs.h(368): fixed_tgz,gzt;//globalbottom/topforsilhouetteclipping ./common/r_defs.h(369): fixed_tstartfrac;//horizontalpositionofx1 ./common/r_defs.h(371): fixed_txiscale;//negativeifflipped ./common/r_defs.h(384): //Spritesarepatcheswithaspecialnamingconventionsotheycanbe ./common/r_defs.h(389): //objectandmayhavemultiplerotationspredrawn.Horizontalflipping ./common/r_defs.h(398): shortlump[8];//lumptouseforviewangles0-7 ./common/r_defs.h(444): intminx,maxx; ./common/r_defs.h(95): intsoundtraversed;//0=untraversed,1,2=sndlines-1 ./common/r_draw.cpp(1077): voidR_InitBuffer(intwidth,intheight) ./common/r_draw.cpp(1080): byte*buffer; ./common/r_draw.cpp(1135): =R_DrawViewBorder ./common/r_draw.cpp(1137): =Drawstheborderaroundtheviewfordifferentsizewindows ./common/r_draw.cpp(1197): =R_DrawTopBorder ./common/r_draw.cpp(1199): =Drawsthetopborderaroundtheviewfordifferentsizewindows ./common/r_draw.cpp(1200): ================== ./common/r_draw.cpp(1205): voidR_DrawTopBorder(void) ./common/r_draw.cpp(1214): if(viewwindowy<35) ./common/r_draw.h(198): voidR_InitBuffer(intwidth,intheight); ./common/r_draw.h(211): voidR_DrawTopBorder(void); ./common/r_plane.cpp(113): //Calledatgamestartup. ./common/r_plane.cpp(125): //Globalsused:planeheight,ds_source,basexscale,baseyscale, ./common/r_plane.cpp(130): voidR_MapPlane(inty,intx1,intx2) ./common/r_plane.cpp(133): fixed_tdistance,length; ./common/r_plane.cpp(210): //Calledatthebeginningofeachframe. ./common/r_plane.cpp(265): visplane_t*R_FindPlane(fixed_theight,intpicnum,intlightlevel, ./common/r_plane.cpp(316): visplane_t*R_CheckPlane(visplane_t*pl,intstart,intstop) ./common/r_plane.cpp(318): intintrl,intrh; ./common/r_plane.cpp(319): intunionl,unionh; ./common/r_plane.cpp(383): voidR_MakeSpans(intx,intt1,intb1,intt2,intb2) ./common/r_plane.cpp(429): byte*source2; ./common/r_plane.cpp(446): if(*source) ./common/r_plane.cpp(449): source2++; ./common/r_plane.cpp(454): source++; ./common/r_plane.cpp(719): //ScalewillbeunitscaleatSCREENWIDTH/2distance ./common/r_plane.cpp(743): R_MakeSpans(x,pl->top[x-1],pl->bottom[x-1], ./common/r_plane.cpp(744): pl->top[x],pl->bottom[x]); ./common/r_plane.h(47): voidR_MapPlane(inty,intx1,intx2); ./common/r_plane.h(48): voidR_MakeSpans(intx,intt1,intb1,intt2,intb2); ./common/r_plane.h(61): visplane_t*R_CheckPlane(visplane_t*pl,intstart,intstop); ./common/r_segs.cpp(1028): if(((ds_p->silhouette&SIL_TOP)||maskedtexture)&&!ds_p->sprtopclip) ./common/r_segs.cpp(1035): if(((ds_p->silhouette&SIL_BOTTOM)||maskedtexture)&&!ds_p->sprbottomclip) ./common/r_segs.cpp(146): voidR_RenderMaskedSegRange(drawseg_t*ds,intx1,intx2) ./common/r_segs.cpp(607): voidR_StoreWallRange(intstart,intstop) ./common/r_segs.cpp(841): ||backsector->lightlevel!=frontsector->lightlevel ./common/r_segs.h(25): voidR_RenderMaskedSegRange(drawseg_t*ds,intx1,intx2); ./common/r_sky.cpp(46): fixed_tskyiscale; ./common/r_sky.cpp(91): skytexturemid=200*FRACUNIT; ./common/r_things.cpp(449): false); ./common/r_things.cpp(455): true); ./common/r_things.cpp(622): //calculateunclippedscreencoordinatesforpost ./common/r_things.cpp(653): voidR_DrawVisSprite(vissprite_t*vis,intx1,intx2) ./common/r_things.cpp(693): if(vis->mobjflags&MF_SHADOW) ./common/r_things.cpp(960): //return; ./common/r_things.h(97): voidR_ClipVisSprite(vissprite_t*vis,intxl,intxh); ./common/tables.h(68): #defineANGLE_MAX0xffffffff ./common/v_draw.cpp(795): =============== ./common/vectors.cpp(236): ================ ./common/w_wad.cpp(716): charname8[9]; ./common/w_wad.cpp(717): intv1,v2; ./common/w_wad.cpp(724): v1=*(int*)name8; ./common/w_wad.cpp(725): v2=*(int*)&name8[4]; ./common/w_wad.cpp(730): if(*(int*)lump_p->name==v1&&*(int*)&lump_p->name[4]==v2) ./common/z_zone.cpp(102): memblock_t*block,*other; ./common/z_zone.cpp(263): mainzone->rover=base->next;//nextallocationwillstartlookinghere ./common/z_zone.cpp(279): voidZ_FreeTags(intlowtag,inthightag) ./common/z_zone.cpp(292): next=block->next;//getlinkbeforefreeing ./common/z_zone.cpp(307): voidZ_DumpHeap(intlowtag,inthightag) ./common/z_zone.cpp(398): voidZ_ChangeTag2(void*ptr,inttag) ./common/z_zone.cpp(44): size_tsize; ./common/z_zone.cpp(75): mainzone->blocklist.next=mainzone->blocklist.prev=block= ./common/z_zone.cpp(76): (memblock_t*)((byte*)mainzone+sizeof(memzone_t)); ./master/main.cpp(127): if(fp) ./master/main.cpp(247): if(!fp) ./master/main.cpp(289): fclose(fp); ./server/src/c_console.cpp(412): returncount; ./server/src/d_main.cpp(146): staticintdemosequence; ./server/src/d_main.cpp(147): staticintpagetic; ./server/src/d_main.cpp(267): NULL ./server/src/d_main.cpp(593): //Notfound ./server/src/d_main.cpp(626): longhandle; ./server/src/d_net.cpp(235): maxsend=BACKUPTICS/2-1; ./server/src/d_player.h(116): fixed_tviewz;//focaloriginabover.z ./server/src/d_player.h(117): fixed_tviewheight;//baseheightabovefloorforviewz ./server/src/d_player.h(119): fixed_tbob;//bounded/scaledtotalmomentum ./server/src/d_player.h(127): inthealth;//onlyusedbetweenlevels,mo->health ./server/src/d_player.h(128): //isusedduringlevels ./server/src/d_player.h(145): weapontype_tpendingweapon;//wp_nochangeifnotchanging ./server/src/d_player.h(150): intattackdown,usedown;//trueifbuttondownlasttic ./server/src/d_player.h(151): intcheats;//bitflags ./server/src/d_player.h(154): intkillcount,itemcount,secretcount;//forintermission ./server/src/d_player.h(155): intdamagecount,bonuscount;//forscreenflashing ./server/src/d_player.h(157): intextralight;//sogunflasheslightupareas ./server/src/d_player.h(160): pspdef_tpsprites[NUMPSPRITES];//viewsprites(gun,etc) ./server/src/doomstat.h(226): //REFRESH ./server/src/doomstat.h(227): //------- ./server/src/g_game.cpp(242): intlook; ./server/src/g_game.cpp(243): intfly; ./server/src/g_game.cpp(907): voidG_SaveGame(intslot,char*description) ./server/src/g_level.cpp(1636): 2, ./server/src/g_level.cpp(1774): "SKY1", ./server/src/g_level.cpp(1907): "SKY2", ./server/src/g_level.cpp(406): //G_DoNewGame ./server/src/g_level.cpp(537): if(players[i].playerstate==PST_DEAD) ./server/src/g_level.cpp(648): //died. ./server/src/g_level.cpp(971): //inti; ./server/src/m_misc.cpp(103): intM_ReadFile(charconst*name,byte**buffer) ./server/src/m_misc.h(27): intM_ReadFile(charconst*name,byte**buffer); ./server/src/p_enemy.cpp(1820): if(actor->player) ./server/src/p_enemy.cpp(443): if(d[1]!=DI_NODIR&&d[2]!=DI_NODIR) ./server/src/p_enemy.cpp(494): for(tdir=DI_EAST;tdir<=DI_SOUTHEAST;tdir++) ./server/src/p_enemy.cpp(558): if(c++==2||actor->lastlook==stop) ./server/src/p_enemy.cpp(602): actor->reactiontime=0; ./server/src/p_enemy.cpp(693): if(targ&&(targ->flags&MF_SHOOTABLE)) ./server/src/p_enemy.cpp(736): if(actor->target) ./server/src/p_enemy.cpp(823): if(!actor->target||!(actor->target->flags&MF_SHOOTABLE)) ./server/src/p_enemy.cpp(850): actor->target=NULL; ./server/src/p_enemy.cpp(859): if(actor->info->meleestate&&P_CheckMeleeRange(actor)) ./server/src/p_enemy.cpp(897): if(--actor->movecount<0||!P_Move(actor)) ./server/src/p_enemy.cpp(98): voidP_RecursiveSound(sector_t*sec,intsoundblocks) ./server/src/p_interaction.cpp(1537): if(inflictor) ./server/src/p_interaction.cpp(808): do{ ./server/src/p_interaction.cpp(834): intmod; ./server/src/p_interaction.cpp(990): caseMT_HEAD: ./server/src/p_interaction.cpp(996): caseMT_KNIGHT: ./server/src/p_mobj.cpp(1046): fixed_tspace; ./server/src/p_mobj.cpp(1419): fixed_tx,y,z; ./server/src/p_mobj.cpp(1535): for(j=0;jtype>=1400&&mthing->type<1410) ./server/src/p_mobj.cpp(1593): mthing->y<sector->seqType=mthing->type-1400; ./server/src/p_mobj.cpp(1598): inttype; ./server/src/p_mobj.cpp(1611): R_PointInSubsector(mthing->x<type,mthing->x,mthing->y); ./server/src/p_mobj.cpp(1690): switch(i) ./server/src/p_mobj.cpp(1740): mobj->special=mthing->special; ./server/src/p_mobj.cpp(1792): puff->momz=FRACUNIT; ./server/src/p_mobj.cpp(421): fixed_tptryx,ptryy; ./server/src/p_mobj.cpp(423): fixed_txmove,ymove; ./server/src/p_mobj.cpp(483): if(BlockingMobj==NULL) ./server/src/p_mobj.cpp(537): //Friction ./server/src/p_mobj.cpp(570): if(mo->momx>-STOPSPEED&&mo->momxmomy>-STOPSPEED&&mo->momyplayer->deltaviewheight=(VIEWHEIGHT-mo->player->viewheight)>>3; ./server/src/p_mobj.cpp(643): if(!(mo->flags&MF_SKULLFLY)&&!(mo->flags&MF_INFLOAT)) ./server/src/p_mobj.cpp(645): dist=P_AproxDistance(mo->x-mo->target->x,mo->y-mo->target->y); ./server/src/p_mobj.cpp(749): if(mo->subsector->sector->ceilingpic==skyflatnum) ./server/src/p_mobj.cpp(961): BlockingMobj=NULL; ./server/src/p_mobj.h(2): //Macros ./server/src/p_pspr.cpp(267): voidA_WeaponReady(player_t*player,pspdef_t*psp) ./server/src/p_pspr.cpp(327): voidA_ReFire(player_t*player,pspdef_t*psp) ./server/src/p_pspr.cpp(362): voidA_Lower(player_t*player,pspdef_t*psp) ./server/src/p_pspr.cpp(397): voidA_Raise(player_t*player,pspdef_t*psp) ./server/src/p_pspr.cpp(54): voidP_SetPsprite(player_t*player,intposition,statenum_tstnum) ./server/src/p_user.cpp(253): //P_FallingDamage ./server/src/p_user.cpp(278): if(delta<1) ./server/src/p_user.cpp(409): player->mo->flags|=MF_NOGRAVITY; ./server/src/p_user.cpp(411): player->mo->flags&=~MF_NOGRAVITY; ./server/src/p_user.cpp(428): if(player->jumpTics) ./server/src/p_user.cpp(430): player->jumpTics--; ./server/src/p_user.cpp(445): if(look) ./server/src/p_user.cpp(484): player->jumpTics=18; ./server/src/r_main.cpp(119): intextralight;//bumpedlightfromgunblasts ./server/src/r_main.cpp(139): //PRIVATEDATADEFINITIONS------------------------------------------------ ./server/src/r_main.cpp(144): //CODE-------------------------------------------------------------------- ./server/src/r_main.cpp(157): intR_PointOnSide(fixed_tx,fixed_ty,node_t*node) ./server/src/r_main.cpp(184): intR_PointOnSegSide(fixed_tx,fixed_ty,seg_t*line) ./server/src/r_main.cpp(22): //HEADERFILES------------------------------------------------------------ ./server/src/r_main.cpp(265): fixed_tR_PointToDist(fixed_tx,fixed_ty) ./server/src/r_main.cpp(399): //========================================================================== ./server/src/r_main.cpp(40): //MACROS------------------------------------------------------------------ ./server/src/r_main.cpp(401): subsector_t*R_PointInSubsector(fixed_tx,fixed_ty) ./server/src/r_main.cpp(44): //TYPES------------------------------------------------------------------- ./server/src/r_main.cpp(46): //EXTERNALFUNCTIONPROTOTYPES-------------------------------------------- ./server/src/r_main.cpp(50): //PUBLICFUNCTIONPROTOTYPES---------------------------------------------- ./server/src/r_main.cpp(52): //PRIVATEFUNCTIONPROTOTYPES--------------------------------------------- ./server/src/r_main.cpp(54): //EXTERNALDATADECLARATIONS---------------------------------------------- ./server/src/r_main.cpp(59): //PUBLICDATADEFINITIONS------------------------------------------------- ./server/src/r_main.cpp(66): intvalidcount=1;//incrementeverytimeacheckismade ./server/src/r_main.h(118): intR_PointOnSide(fixed_tx,fixed_ty,node_t*node); ./server/src/r_main.h(119): intR_PointOnSegSide(fixed_tx,fixed_ty,seg_t*line); ./server/src/r_main.h(120): angle_tR_PointToAngle2(fixed_tx1,fixed_ty1,fixed_tx2,fixed_ty2); ./server/src/r_main.h(123): subsector_t*R_PointInSubsector(fixed_tx,fixed_ty); ./server/src/r_main.h(124): fixed_tR_PointToDist(fixed_tx,fixed_ty); ./server/src/s_sound.cpp(377): if(lump!=-1) ./server/src/s_sound.cpp(56): intsound_id; ./server/src/sv_main.cpp(2297): ( ./server/src/sv_main.cpp(2331): switch(cmd) ./server/src/sv_main.cpp(353): //continue; ./server/src/sv_main.cpp(487): if(mo) ./server/src/sv_main.cpp(847): //soundsthatarebeyondthehearingrange. ./server/src/sv_main.cpp(868): if(dist>=MAX_SND_DIST) ./server/src/v_palette.cpp(1): #include ./server/win32/i_main.cpp(235): NULL); ./server/win32/i_system.cpp(16): * ./server/win32/i_system.cpp(21): #include ./updater/main.cpp(10): #include ./updater/main.cpp(210): printf("\n"); ./updater/main.cpp(9): #include